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w3hJava

What, Why, When and How of Java, JavaFX and related technologies


Published March 20th, 2009

3D Frames in JavaFX !

Somewhere in someone blog, I read this “Complex thing should be doable and simple things should be simple” - this is what the power of a Language.

Many of us have seen lot of Samples in JavaFX and my favorites are those in which complex things are done quite easy, like PhotoFlip. http://www.javafx.com/samples/PhotoFlip/index.html. You can see how complex calculation goes for a perspective transform.

Using it in a simpler form, I tried to write Cascade transformed Frames, which looks something like this :

You can play with 2 buttons. Sorry for not making some flashy button, I simple used Swing Buttons.

By code is little buggy, so bear with it.

- Moving Mouse on any frame, will make it front.
- Close button will close that frame. (It is only possible in non-perspective mode).
- Top bar can be useful for dragging the frames(again good at non-perspective mode, in perspective mode, use the left most corner to  drag it, you can figure out why is so ? :) ).
- Text will be as clear as it was in original mode.
- Sharing common reason in case of toFront() make the effect little flckry.

(One problem solved, thanks for José Miguel in comment section - Code changed)

Its all in around 100-150 lines of code.  Feel free for suggestions. This can be used for multi-frame work like showing Car models, parts of engine.

Code :

Main.fx

package cascade;

import cascade.Frame;
import javafx.ext.swing.SwingButton;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.Scene;
import javafx.stage.Stage;

/**
 * @author Vaibhav Choudhary
 */

var bt: Frame = Frame{ x: 20, y: 140 };
var bt1: Frame = Frame{ x: 100, y: 220};
var bt2: Frame = Frame{ x: 180, y: 300};

var gp = Group {
};
insert bt into gp.content;
insert bt1 into gp.content;
insert bt2 into gp.content;

Stage {
    title: "Application title"
    width: 550
    height: 580
    scene: Scene {
        fill: Color.GRAY
        content: [
            gp
            SwingButton {
                translateX: 10
                translateY: 10
                text: "Transform"
                action: function() {
                    bt1.t.playFromStart();
                    bt.t.playFromStart();
                    bt2.t.playFromStart();
                }
            }
            SwingButton {
                translateX: 100
                translateY: 10
                text: "Normal"
            action: function() {
                bt1.t.rate = -1;    bt1.t.play();
                bt2.t.rate = -1;    bt2.t.play();
                bt.t.rate = -1;     bt.t.play();
            }
            }
        ]
    }
}

Frame.fx

package cascade;

import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.CustomNode;
import javafx.scene.effect.PerspectiveTransform;
import javafx.scene.Group;
import javafx.scene.input.MouseEvent;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.paint.LinearGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;

/**
 * @author Vaibhav Choudhary
 */

public class Frame extends CustomNode {
    public var startx: Number;
    public var starty: Number;
    public var x: Number;
    public var y: Number;
    var distX: Number;
    var distY: Number ;

    public var clip_ = 0.0;
    public var t = Timeline {
        repeatCount: 1
        keyFrames: [
            KeyFrame {
                time: 1s
                canSkip: true
                values: [
                    clip_ => -150.0 tween Interpolator.LINEAR
                ]
            }
        ]
    }
    public var t_rev = Timeline {
        repeatCount: 1
        keyFrames: [
            KeyFrame {
                time: 1s
                canSkip: true
                values: [
                    clip_ => 0.0 tween Interpolator.LINEAR
                ]
            }
        ]
    }
    public override function create(): Node {
        return Group {
             effect: PerspectiveTransform {
                ulx: 0
                uly: 0
                urx: 300
                ury: bind clip_
                lrx: 300
                lry: bind clip_ + 150
                llx: 0
                lly: 150
            }
            cache: true
            translateX: bind x + startx
            translateY: bind y + starty
            content: [
                Rectangle {
                    x: 0,
                    y: 0
                    opacity: 0.6
                    width: 300
                    height: 150
                    fill: Color.BLACK

                    onMouseMoved: function( e: MouseEvent ):Void {
                        this.toFront();
                    }
                },
                Text {
                    fill: Color.WHITE
                    font: Font {
                        size: 14
                        name: "Arial Bold"
                    }
                    x: 10,
                    y: 40
                    content: "I am living on a 3D Frame. You can n  transform me using the Transform n Button at the top, "
                    "you can set n me normal using normal button "
                }
                Rectangle {
                    x: 1,
                    y: 1
                    width: 299,
                    height: 20
                    opacity: 0.8
                    fill: LinearGradient {
                        startX: 0.0
                        startY: 0.0
                        endX: 0.0
                        endY: 1.0
                        stops: [
                            Stop {
                                color: Color.GRAY
                                offset: 0.0
                            },
                            Stop {
                                color: Color.BLACK
                                offset: 1.0
                            },

                        ]
                    }
               onMousePressed: function (e:MouseEvent) : Void{
                      distX = startx;
                      distY = starty;
                }
                onMouseDragged: function( e: MouseEvent ):Void {
                      startx =distX  + e.dragX;
                      starty =distY  + e.dragY;
                }
                },
                Rectangle {
                    x: 280,
                    y: 3
                    width: 15,
                    height: 15
                    opacity: 0.7
                    onMouseClicked: function( e: MouseEvent ):Void {
                        this.visible = false;
                    }
                    fill: LinearGradient {
                        startX: 0.0
                        startY: 0.0
                        endX: 0.0
                        endY: 1.0
                        stops: [
                            Stop {
                                color: Color.ORANGE
                                offset: 0.0
                            },
                            Stop {
                                color: Color.DARKRED
                                offset: 0.5
                            },
                            Stop {
                                color: Color.ORANGE
                                offset: 1.0
                            },

                        ]
                    }
                    arcHeight: 5
                    arcWidth: 5
                },
                Text {
                    font: Font {
                        size: 20
                    }
                    x: 283,
                    y: 17
                    content: “x”
                }

            ]
        };
    }
}

View the JNLP here :)

Published March 20th, 2009

SpotLight Effect in JavaFX !

There are lot of ways, you can use Lighting effects in JavaFX. All of them have its own use like Spot Light, Distant Light or Point Light. One small sample to show how Spot Light works.

Run the JNLP :

Here is the code :

package lightingeffects;

import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.effect.GaussianBlur;
import javafx.scene.effect.light.SpotLight;
import javafx.scene.effect.Lighting;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.Scene;
import javafx.scene.shape.Circle;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.scene.text.TextOrigin;
import javafx.stage.Stage;

/**
 * @author Vaibhav Choudhary
 */

var distance = -20.0;
var t = Timeline {
    repeatCount: 200
    autoReverse: true
    keyFrames: [
        KeyFrame {
            time: 6s
            canSkip: true
            values: [
                distance => 200.0 tween Interpolator.LINEAR
            ]
        }
    ]
}
t.play();
Stage {
    title: “Lighting Effects”
    width: 240
    height: 250
    scene: Scene {
        fill: Color.BLACK
        content: [
            Group {
                var t: Text;
                content: [
                    Circle {
                        translateX: bind distance
                        centerX: 20,
                        centerY: 45
                        radius: 30
                        stroke: Color.RED
                        strokeWidth: 2
                        effect: GaussianBlur {
                            radius: 10
                        }
                    }
                    t = Text {
                        translateX: 10
                        translateY: 20
                        effect: Lighting {
                            light: SpotLight {
                                x: bind distance
                                y: 0
                                z: 100
                                pointsAtX: bind distance
                                pointsAtY: 0
                                pointsAtZ: 0
                                specularExponent: 4
                            }
                            surfaceScale: 3
                        }
                        textOrigin: TextOrigin.TOP
                        x: 10
                        y: 10
                        content: "SpotLight"
                        fill: Color.RED
                        font: Font.font(null, FontWeight.BOLD, 40);
                    }
                ]
            }
            Group {
                content: [
                    Circle {
                        translateX: bind distance
                        centerX: 20,
                        centerY: 145
                        radius: 30
                        stroke: Color.GREEN
                        strokeWidth: 2
                        effect: GaussianBlur {
                            radius: 10
                        }
                    }
                    Text {
                        translateX: 10
                        translateY: 120
                        effect: Lighting {
                            light: SpotLight {
                                x: bind distance
                                y: 0
                                z: 100
                                pointsAtX: bind distance
                                pointsAtY: 0
                                pointsAtZ: 0
                                specularExponent: 4
                            }
                            surfaceScale: 3
                        }
                        textOrigin: TextOrigin.TOP
                        x: 10
                        y: 10
                        content: "SpotLight"
                        fill: Color.GREEN
                        font: Font.font(null, FontWeight.BOLD, 40);?
                    }
                ]
            },
        ]
    }
}

Published March 20th, 2009

6 Physics Motion in One - JavaFX !

This is combination of my old examples. But here we can easily see how to delete, insert items from window at runtime.

I have integrated 6 of the physics motion in one tree. Actually it makes things little complex, say we have colliding balls on one button and when I go somewhere and come back to colliding balls, it should colliding from begin. So, for some motion we need to restore initial position again.

Run the JNLP here :

Jar file is little big, so it will take time. Code is big, please let me know if you are interested !

Published March 20th, 2009

3D Projectile Motion in FX

Spring season is about to come and one can feel the coldness in air. Last week, I went to my home and that week was quite good for my sample writing. Able to finish some of my pending job.

Back to JavaFX Samples, last week I saw a nice sample written in flash about the ball motion in 3-D space. I try to implement that idea in JavaFX. Code is little dirty, so I will post it later.

This is how it looks (animation is important) :

To watch the animation, please launch this JNLP.

I hope, you will enjoy it !

1. There are 4 polygon, which covers the space, looks like a cricket net practice place :).

2. Launch button will give motion to ball, since the motion is not restored, pressing it again will not work.

3. var scale = z0 / (z0 + z); Scaling with proper value will provide the Z-Camera.

4. Gaussian Blur for shadow, which translate in 2-D and with same timeline.

Change in Blog : Adding source code :

1. Main File

2. Ball Throw

This will allow you to relaunch the animation.

Published March 20th, 2009

How to use Timeline in JavaFX

JavaFX being an easy language, one complex part is to write proper timeline for animation. Though its quite easy but as beginner I feel problem sometime. And sometime as a Java Developer, we start demanding those things which are generally done by the concept of multi-threading in Java. Remember, JavaFX is single threaded application.

So, this is what I generally follow. Say, If I have a class Ball, which has a circle and every ball has a timeline for its own. Now, if you want One ball move after another ball, I write a master timeline in Main file and there we write something like this :

var t = Timeline {
repeatCount: 1
keyFrames: [
KeyFrame { time:0s action: function(){ t1.t.playFromStart(); } },
KeyFrame { time:1s action: function(){ t2.t.playFromStart(); } },

]
}

Where there is an animation of 1s in t1.t.playFromStart(); So, the next timeline call goes at 1s, means finishing at first one. If you want some initial delay, you can write :

var t = Timeline {
repeatCount: 1
keyFrames: [
KeyFrame { time:1s action: function(){ t1.t.playFromStart(); } },
KeyFrame { time:2s action: function(){ t2.t.playFromStart(); } },

]
}

Means, dont do anything from 0s to 1s.

But, It is possible that you messed up after sometime. For that, you need to check the “javafx.animation.transition” package, one of the awesome packages in FX API’s.

Though, example is everywhere in API Doc. I just show a small one, copied from the API’ example itself. First car will fade, then move left and right, then rotate, then move again and then zoom.

Code for assistance :

1. Main for timeline problem.

2. Time class for timeline problem

3. Transitions Main Class.

Published February 12th, 2009

Write application for all screen - JavaFX

Writing flexible code is always good. Though I myself write lot of hard coded stuff but nothing wrong in giving good lecture :D. Weeks back I planned to make flexible template in JavaFX, so that we all can use it by just writing one line of code and that is making an instance of that template in our main file. In general the code we write comes with OS frame like on Windows XP it will come with blue frame and close button, min/max buttons, but for good graphics its between to use own template :) and off course it will work on mobile too.

Here are some examples : 

So, I have just created a close button on which we call FX.exit(), nothing else. If we can customize the close button, say hmm to save the data or to save the position of the application. Most of the time it happens, we want the application to open at same position where we dragged it last time.

Important thing to notice is the upper rectangle I mean the title bar adjust the length from its own. So, even the landspace(90 degree rotating the mobile) will give us the correct template form(title bar). I agree, it should be small in case of mobile, and even that can be manageable with code(I have not done in this example). 

How to do this can be understandable in 3 basics steps :

1. Define scene as an instance and use that inside stage like this :

public var s = Scene {
    height: 200
    width: 200
    fill: Color.GRAY
    content: [
        Text {
            font: Font {
                size: 20
            }
            x: 10,
            y: 100
            content: "Application content"
        }
    ]
};

and then:

Stage {
        title: "Flexible Themes"
        style: StageStyle.TRANSPARENT
        width: 240
        height: 320
        scene: s

……

2. Everything will be effected with scene width and height. So, take this in a var. like :

public var width = bind s.width;
public var height = bind s.height;

Now, every component, like rectangle, arc, circle will be properly bind with width and height. Changes width and height will change all the component in relative term. So, rectangle(border line) is :

Rectangle {
                    x: 0,
                    y: 0
                    width: bind sceneWidth - 1
                    height: bind sceneHeight - 1
                    fill: Color.TRANSPARENT
                    stroke: Color.BLACK
                    strokeWidth: 2
                },

 where,

var sceneWidth = bind Main.width;
var sceneHeight = bind Main.height;

This code is written in different file so you need to take width and height from main file.

This is title bar rectangle(the blue and the green) :

Rectangle {
                    x: 1,
                    y: 1
                    width: bind sceneWidth - 1,
                    height: 30
                    opacity: 0.8
                    fill: LinearGradient {
                        startX: 0.0
                        startY: 0.0….

So, height is hard coded here but it should vary according to the size of window. For small window like mobile screen we need to reduce it with some factor.

3. Since Main is used as many place, the compiler will confuse with the entry point, so write the main stage code in function run(). Like:

function run() {
    var s1 = Stage {
        title: "Flexible Themes"
        style: StageStyle.TRANSPARENT
        width: 240
        height: 320
        scene: s
    }
}

Here are the files :

Main File (Please rename this file to Main.fx, else you will get some problem)

Blue Theme, Green Theme

 There can be lot to do with Themes, like adding min/max button, giving drag option which is default in OS Frames or save option as we already mentioned.  Please let me know if I missed something :).

Thanks to Josh for making it possible for all screen.

Published January 29th, 2009

Adding effects in Text - JavaFX

Some of the way, we can make fancy text. There are lot of good way but these are few of them. If you really want to make it fancy then please do some R&D with these API’s used in this code. Here is a small code:


package addingfontinstyle;

import javafx.scene.effect.DropShadow;
import javafx.scene.effect.GaussianBlur;
import javafx.scene.effect.light.DistantLight;
import javafx.scene.effect.light.SpotLight;
import javafx.scene.effect.Lighting;
import javafx.scene.paint.Color;
import javafx.scene.Scene;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.scene.text.TextOrigin;
import javafx.stage.Stage;

Stage {
    title: "Text In Style"
    width: 450
    height: 500
    scene: Scene {
        content: [
            Text {
                effect: DropShadow {
                    offsetX: -10
                    offsetY: -10
                }
                font: Font {
                    name: "Arial"
                    letterSpacing: 0.20
                    size: 50
                }
                fill: Color.YELLOWGREEN
                stroke: Color.GREEN,
                strokeWidth: 3
                x: 15,
                y: 80
                content: "Hello World"
            },

            Text {
                effect: Lighting {
                    light: DistantLight {
                        azimuth: -135
                        elevation: 30
                    }
                    surfaceScale: 5
                }
                x: 10
                y: 200
                content: "Hello World"
                fill: Color.RED
                font: Font {
                    name: "Arial Bold"
                    letterSpacing: 0.20
                    size: 50
                }
            },
            Text {
                effect: Lighting {
                    light: SpotLight {
                        x: 0
                        y: 100
                        z: 50
                        pointsAtX: 400
                        pointsAtY: 0
                        pointsAtZ: 0
                        specularExponent: 2
                    }
                    surfaceScale: 5
                }
                textOrigin: TextOrigin.TOP
                x: 10
                y: 300
                content: "Hello World"
                fill: Color.RED
                font: Font {
                    name: "Arial Bold"
                    letterSpacing: 0.20
                    size: 50
                }
            },
            Text {
                effect: GaussianBlur {
                }
                x: 10
                y: 400
                content: "Hello World"
                fill: Color.GREEN
                font: Font {
                    name: "Arial Bold"
                    letterSpacing: 0.20
                    size: 50
                }
            }
        ]
    }
}

Published January 14th, 2009

JavaFX Samples in JNLP Style

In my last blog, I have added jnlp files of JavaFX samples. These are the simple steps how to do it with the help of netbeans.

Step 1: Compile the Project after this change(here my project name is Carousel) :

Project -> Properties - > Run -> Web Start Execution.

Step 2: It will generate some files :
- Project.jar
- Project.jnlp
- Project_Browser.jnlp.
- Project.html

Step 3: Open jnlp file in editpad, and you need to do some changes:

Here it will look originally:

<?xml version="1.0" encoding="UTF-8"?>

 <jnlp spec="1.0+" codebase="http://localhost:8082/servlet/

 org.netbeans.modules.javafx.project.JnlpDownloadServlet/D%3A/

 NetBeansProjects/Carousel/dist/” href=”Carousel.jnlp”>

     <information>

         <title>Carousel</title>

         <vendor>Vaibhav Choudhary</vendor>

         <homepage href=”http://localhost:8082/servlet/

 org.netbeans.modules.javafx.project.JnlpDownloadServlet/D%3A/

 NetBeansProjects/Carousel/dist/”/>

         <description>Carousel</description>

         <offline-allowed/>

         <shortcut>

             <desktop/>

         </shortcut>

     </information>

     <security>

         <all-permissions/>

     </security>

     <resources>

         <j2se version=”1.5+”/>

         <property name=”jnlp.packEnabled” value=”true”/>

         <property name=”jnlp.versionEnabled” value=”true”/>

         <extension name=”JavaFX Runtime” href=”http://dl.javafx.com/

 javafx-rt.jnlp”/>

         <jar href=”Carousel.jar” main=”true”/>

     </resources>

     <application-desc main-class=”carousel.Main”/>

 </jnlp>

Step 4: You need to change: CodeBase with what is required(means where you
uploaded the file, you need to upload jar file and jnlp(modified
file). In my case it is : http://blogs.sun.com/vaibhav/resources/.
this is where we upload file in Sun blog

Step 5: So, after change :

<?xml version="1.0" encoding="UTF-8"?>

 <jnlp spec="1.0+" codebase="http://blogs.sun.com/vaibhav/resources/”

 href=”Carousel.jnlp”>

     <information>

         <title>Carousel</title>

         <vendor>Vaibhav Choudhary</vendor>

         <homepage href=”http://blogs.sun.com/vaibhav/“/>

         <description>Carousel</description>

         <offline-allowed/>

         <shortcut>

             <desktop/>

         </shortcut>

     </information>

     <security>

         <all-permissions/>

     </security>

     <resources>

         <j2se version=”1.5+”/>

         <property name=”jnlp.packEnabled” value=”true”/>

         <property name=”jnlp.versionEnabled” value=”true”/>

         <extension name=”JavaFX Runtime” href=”http://dl.javafx.com/

 javafx-rt.jnlp”/>

         <jar href=”Carousel.jar” main=”true”/>

     </resources>

     <application-desc main-class=”carousel.Main”/>

 </jnlp>

Step 6: Look at the href: http://dl.javafx.com/javafx-rt.jnlp, this will take
care of the responsible jar or jnlp files which is required by JavaFX
Runtime. Just a word of caution, look at your lib folder as well,
which will be there in your dist directory along with jnlp and jar
files. If it has something, then upload that as well in lib/files(most
of the time it will be empty). But if you have used Java Production
Suite, there will be files like javafx-fxd.jar files :).

Step 7: In blog now just add a line(in html) :

<p style="width: 500px;"><a href="blogs.sun.com/vaibhav/resource/

 Carousel.jnlp"><img border="0" src="http://java.sun.com/products/jfc/

 tsc/sightings/images/webstart.small.jpg” /></a></p>

That’s it !

Published January 9th, 2009

JavaFX Sample Repo + Usages !

Ah, finally I got JNLP working on my blog, thanks to Sergey and Vikram. I am posting some of my samples with JNLP as we can use as repository for JavaFX samples :). These all are old samples but just with JNLP, so that we can run and see the effect. 

1. Spring Motion : We can create n no. of instance of Spring class. Detail is here. This example deals with Motion, Gradient and Physics Equations.

2. 3D Button Effect:  This example is about PressButton and 3D shadow effect. Detail is here. Basic deals with Shadow Effect, Gradient, and Animation.

3. Glowing Stars in Sky: This example I have created with JavaFX Production Suite. So, we made a home in Photoshop and imported that in JavaFX and then star animation is written in JavaFX. Detail is here. This sample deals with JavaFX Production Suite, Animation, Timelines and Shapes.

4. Colliding Balls: This we have blogged some 4-5 days back. This is again a physics motion with a transparent window. Detail is here. Sample deals with Motion, Equation, Timelines and Gradient. Initial positions and colors are random, so can be wired at sometime + style: StageStyle.TRANSPARENT has been used, so we will not see any frame and so close button will be missing, please press Ctrl + F4 to close the application :). I guess, the good practice is to write esc. key event and call FX.exit().

5. Image Depth support in JavaFX:  Image depth setting or in some language we call it Z-Ordering is supported in JavaFX too. Last to last blog is about that, so here is detail. This sample basically deals with toFront and toBack API of Node and Animation(nothing cool in terms of Animation :D). 

6. Pendulum Motion with Gravity Controller: This is just the last blog. Detail is here. This sample deals with Motion, Gradient and Complex Equations, Binding Feature. I have changed the code little from the prev. blog. Now, it is transparent, so it will give us a better look :)

Feel free to share your experience. I hope all JNLP should work, if not please let me know. Some more I will add soon, actually all these are older samples, just tried to make repoistory, so that easy to find :).

Published December 26th, 2008

Handling Java Code from another Java Code

Long back, I had written one blog on how to list Java Process running on System by Java Code. But with the new features of JDK6, you can not only see the list but can manage the other running Java Process. This is possible using class LocalVirtualMachine. This class has a list of methods :

connectorAddress,
displayName,
getAllVirtualMachines,
getLocalVirtualMachine,
isAttachable,
isManageable,
startManagementAgent,
toString,
vmid

Here I am just showing a simple code, which will again tell you all the running Java Process.

import sun.tools.jconsole.*;
import java.util.*;
public class Main {

public static void main(String[] args) {
Map map = LocalVirtualMachine.getAllVirtualMachines();
Iterator iter = map.values().iterator();
LocalVirtualMachine vm = null;
while (iter.hasNext()) {
vm = (LocalVirtualMachine)iter.next();
System.out.println(vm.displayName());
}
}
}

A very very small code :). Note that this class is not in rt.jar so we need to add jconsole.jar and tools.jar in the classpath section.
So, here how you can run this code :

D:Program FilesJavajdk1.6.0_11binControlJavaApp>..javac -cp "D:Program Fi
lesJavajdk1.6.0_11libjconsole.jar" Main.java

D:Program FilesJavajdk1.6.0_11binControlJavaApp>..java -cp .;"D:Program F
ilesJavajdk1.6.0_11libjconsole.jar";"D:Program FilesJavajdk1.6.0_11libt
ools.jar" Main

Right now, in my system it is displaying:

Main
org/netbeans/modules/javafx/preview/Main 1

which mean this code itself and netbeans code.

In next blog, I will try to show how to manage other running java code from a java code.